300 research outputs found

    Mobility of bodies in contact. I. A 2nd-order mobility index formultiple-finger grasps

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    Using a configuration-space approach, the paper develops a 2nd-order mobility theory for rigid bodies in contact. A major component of this theory is a coordinate invariant 2nd-order mobility index for a body, B, in frictionless contact with finger bodies A1,...A k. The index is an integer that captures the inherent mobility of B in an equilibrium grasp due to second order, or surface curvature, effects. It differentiates between grasps which are deemed equivalent by classical 1st-order theories, but are physically different. We further show that 2nd-order effects can be used to lower the effective mobility of a grasped object, and discuss implications of this result for achieving new lower bounds on the number of contacting finger bodies needed to immobilize an object. Physical interpretation and stability analysis of 2nd-order effects are taken up in the companion pape

    Mobility of bodies in contact. II. How forces are generated bycurvature effects

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    For part I, see ibid., p.696-708. The paper considers how forces are produced by compliance and surface curvature effects in systems where an object a is kinematically immobilized to second-order by finger bodies Al,...,Ak. A class of configuration-space based elastic deformation models is introduced. Using these elastic deformation models, it is shown that any object which is kinematically immobilized to first or second-order is also dynamically locally asymptotically stable with respect to perturbations. Moreover, it is shown that for preloaded grasps kinematic immobility implies that the stiffness matrix of the grasp is positive definite. The stability result provides physical justification for using second-order effects for purposes of immobilization in practical applications. Simulations illustrate the concepts

    Meta Inverse Reinforcement Learning via Maximum Reward Sharing for Human Motion Analysis

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    This work handles the inverse reinforcement learning (IRL) problem where only a small number of demonstrations are available from a demonstrator for each high-dimensional task, insufficient to estimate an accurate reward function. Observing that each demonstrator has an inherent reward for each state and the task-specific behaviors mainly depend on a small number of key states, we propose a meta IRL algorithm that first models the reward function for each task as a distribution conditioned on a baseline reward function shared by all tasks and dependent only on the demonstrator, and then finds the most likely reward function in the distribution that explains the task-specific behaviors. We test the method in a simulated environment on path planning tasks with limited demonstrations, and show that the accuracy of the learned reward function is significantly improved. We also apply the method to analyze the motion of a patient under rehabilitation.Comment: arXiv admin note: text overlap with arXiv:1707.0939

    A control algorithm for autonomous optimization of extracellular recordings

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    This paper develops a control algorithm that can autonomously position an electrode so as to find and then maintain an optimal extracellular recording position. The algorithm was developed and tested in a two-neuron computational model representative of the cells found in cerebral cortex. The algorithm is based on a stochastic optimization of a suitably defined signal quality metric and is shown capable of finding the optimal recording position along representative sampling directions, as well as maintaining the optimal signal quality in the face of modeled tissue movements. The application of the algorithm to acute neurophysiological recording experiments and its potential implications to chronic recording electrode arrays are discussed

    Inverse Reinforcement Learning in Large State Spaces via Function Approximation

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    This paper introduces a new method for inverse reinforcement learning in large-scale and high-dimensional state spaces. To avoid solving the computationally expensive reinforcement learning problems in reward learning, we propose a function approximation method to ensure that the Bellman Optimality Equation always holds, and then estimate a function to maximize the likelihood of the observed motion. The time complexity of the proposed method is linearly proportional to the cardinality of the action set, thus it can handle large state spaces efficiently. We test the proposed method in a simulated environment, and show that it is more accurate than existing methods and significantly better in scalability. We also show that the proposed method can extend many existing methods to high-dimensional state spaces. We then apply the method to evaluating the effect of rehabilitative stimulations on patients with spinal cord injuries based on the observed patient motions.Comment: Experiment update

    Learning Hybrid System Models for Supervisory Decoding of Discrete State, with applications to the Parietal Reach Region

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    Based on Gibbs sampling, a novel method to identify mathematical models of neural activity in response to temporal changes of behavioral or cognitive state is presented. This work is motivated by the developing field of neural prosthetics, where a supervisory controller is required to classify activity of a brain region into suitable discrete modes. Here, neural activity in each discrete mode is modeled with nonstationary point processes, and transitions between modes are modeled as hidden Markov models. The effectiveness of this framework is first demonstrated on a simulated example. The identification algorithm is then applied to extracellular neural activity recorded from multi-electrode arrays in the parietal reach region of a rhesus monkey, and the results demonstrate the ability to decode discrete changes even from small data sets

    Spike detection using the continuous wavelet transform

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    This paper combines wavelet transforms with basic detection theory to develop a new unsupervised method for robustly detecting and localizing spikes in noisy neural recordings. The method does not require the construction of templates, or the supervised setting of thresholds. We present extensive Monte Carlo simulations, based on actual extracellular recordings, to show that this technique surpasses other commonly used methods in a wide variety of recording conditions. We further demonstrate that falsely detected spikes corresponding to our method resemble actual spikes more than the false positives of other techniques such as amplitude thresholding. Moreover, the simplicity of the method allows for nearly real-time execution

    Controllability of kinematic control systems on stratified configuration spaces

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    This paper considers nonlinear kinematic controllability of a class of systems called stratified. Roughly speaking, such stratified systems have a configuration space which can be decomposed into submanifolds upon which the system has different sets of equations of motion. For such systems, considering controllability is difficult because of the discontinuous form of the equations of motion. The main result in this paper is a controllability test, analogous to Chow's theorem, is based upon a construction involving distributions, and the extension thereof to robotic gaits
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